Angular 19+ standalone library with 61 components, 15 directives, and 8 services for decorative visual effects, animations, and micro-interactions. Components include particle systems, flow fields, aurora effects, tilt/holographic/spotlight cards, text effects, dividers, scroll animations, generative art, celebrations, image treatments, morphing shapes, terminal output, and pattern textures. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
96 lines
2.6 KiB
TypeScript
96 lines
2.6 KiB
TypeScript
import {
|
|
Component, ChangeDetectionStrategy, input, inject,
|
|
ElementRef, afterNextRender, DestroyRef, signal,
|
|
} from '@angular/core';
|
|
import { ReducedMotionService } from '../../services/reduced-motion.service';
|
|
import { AnimationLoopService } from '../../services/animation-loop.service';
|
|
import { generateBlobPath } from '../../utils/svg.utils';
|
|
|
|
@Component({
|
|
selector: 'fl-blob',
|
|
standalone: true,
|
|
changeDetection: ChangeDetectionStrategy.OnPush,
|
|
template: `
|
|
<svg
|
|
class="fl-blob__svg"
|
|
[attr.viewBox]="viewBox()"
|
|
xmlns="http://www.w3.org/2000/svg"
|
|
>
|
|
<defs>
|
|
<linearGradient id="blob-gradient-{{id}}" x1="0%" y1="0%" x2="100%" y2="100%">
|
|
@for (color of colors(); track $index) {
|
|
<stop
|
|
[attr.offset]="($index / (colors().length - 1)) * 100 + '%'"
|
|
[attr.stop-color]="color"
|
|
/>
|
|
}
|
|
</linearGradient>
|
|
</defs>
|
|
<path
|
|
[attr.d]="blobPath()"
|
|
[attr.fill]="'url(#blob-gradient-' + id + ')'"
|
|
/>
|
|
</svg>
|
|
`,
|
|
styleUrl: './fl-blob.component.scss',
|
|
host: {
|
|
'class': 'fl-blob',
|
|
},
|
|
})
|
|
export class FlBlobComponent {
|
|
private el = inject(ElementRef);
|
|
private reducedMotion = inject(ReducedMotionService);
|
|
private animationLoop = inject(AnimationLoopService);
|
|
private destroyRef = inject(DestroyRef);
|
|
|
|
// Inputs
|
|
readonly colors = input<string[]>(['#3b82f6', '#8b5cf6']);
|
|
readonly speed = input(1);
|
|
readonly complexity = input(8);
|
|
readonly size = input(200);
|
|
|
|
// Internal
|
|
private elapsed = 0;
|
|
private loopCleanup: (() => void) | null = null;
|
|
protected readonly id = `blob-${Math.random().toString(36).slice(2)}`;
|
|
|
|
// Signals
|
|
readonly blobPath = signal('');
|
|
readonly viewBox = signal('0 0 200 200');
|
|
|
|
constructor() {
|
|
afterNextRender(() => {
|
|
this.viewBox.set(`0 0 ${this.size()} ${this.size()}`);
|
|
|
|
if (this.reducedMotion.reduced()) {
|
|
this.updateBlob(0);
|
|
return;
|
|
}
|
|
|
|
const id = `blob-${Math.random().toString(36).slice(2)}`;
|
|
this.loopCleanup = this.animationLoop.register(id, (delta) => this.tick(delta));
|
|
});
|
|
|
|
this.destroyRef.onDestroy(() => {
|
|
this.loopCleanup?.();
|
|
});
|
|
}
|
|
|
|
private tick(delta: number): void {
|
|
this.elapsed += delta * this.speed();
|
|
this.updateBlob(this.elapsed);
|
|
}
|
|
|
|
private updateBlob(phase: number): void {
|
|
const size = this.size();
|
|
const cx = size / 2;
|
|
const cy = size / 2;
|
|
const radius = size * 0.35;
|
|
const variance = size * 0.1;
|
|
const points = this.complexity();
|
|
|
|
const path = generateBlobPath(cx, cy, radius, points, variance, phase);
|
|
this.blobPath.set(path);
|
|
}
|
|
}
|