- Add IntersectionObserver-based visibility pausing to AnimationLoopService (registerWithElement) so canvas components auto-pause when off-screen - Fix voronoi-mesh: increase step size, add cell cache with invalidation - Fix particle-field: replace O(n²) connections with spatial grid partitioning - Fix ambient-light: remove GPU-killing blur filters, use inset -20% instead - Tune demo: reduce particle/seed counts, remove always-on floating-layers - Fix celebration components: move effect() inside afterNextRender so canvas is ready, pass [active]="true", render as fixed overlays instead of inline - Fix one-shot text effects (typewriter, scramble-reveal, counter-rollup): defer animation until element is visible via IntersectionObserver Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
100 lines
3.4 KiB
TypeScript
100 lines
3.4 KiB
TypeScript
import {
|
|
Component, ChangeDetectionStrategy, input, inject,
|
|
ElementRef, afterNextRender, DestroyRef, signal,
|
|
} from '@angular/core';
|
|
import { ReducedMotionService } from '../../services/reduced-motion.service';
|
|
import { AnimationLoopService } from '../../services/animation-loop.service';
|
|
|
|
@Component({
|
|
selector: 'fl-ambient-light',
|
|
standalone: true,
|
|
changeDetection: ChangeDetectionStrategy.OnPush,
|
|
template: `
|
|
<div class="fl-ambient-light__layer-1" [style.background]="layer1()"></div>
|
|
<div class="fl-ambient-light__layer-2" [style.background]="layer2()"></div>
|
|
<div class="fl-ambient-light__layer-3" [style.background]="layer3()"></div>
|
|
`,
|
|
styleUrl: './fl-ambient-light.component.scss',
|
|
host: {
|
|
'class': 'fl-ambient-light',
|
|
},
|
|
})
|
|
export class FlAmbientLightComponent {
|
|
private el = inject(ElementRef);
|
|
private reducedMotion = inject(ReducedMotionService);
|
|
private animationLoop = inject(AnimationLoopService);
|
|
private destroyRef = inject(DestroyRef);
|
|
|
|
// Inputs
|
|
readonly colors = input<string[]>(['#3b82f6', '#8b5cf6', '#ec4899']);
|
|
readonly speed = input(1);
|
|
readonly blur = input(100);
|
|
readonly opacity = input(0.5);
|
|
|
|
// Internal
|
|
private elapsed = 0;
|
|
private loopCleanup: (() => void) | null = null;
|
|
|
|
// Signals for layer backgrounds
|
|
readonly layer1 = signal('');
|
|
readonly layer2 = signal('');
|
|
readonly layer3 = signal('');
|
|
|
|
constructor() {
|
|
afterNextRender(() => {
|
|
if (this.reducedMotion.reduced()) {
|
|
this.setStaticGradients();
|
|
return;
|
|
}
|
|
|
|
const id = `ambient-light-${Math.random().toString(36).slice(2)}`;
|
|
this.loopCleanup = this.animationLoop.registerWithElement(id, this.el.nativeElement, (delta) => this.tick(delta));
|
|
});
|
|
|
|
this.destroyRef.onDestroy(() => {
|
|
this.loopCleanup?.();
|
|
});
|
|
}
|
|
|
|
private tick(delta: number): void {
|
|
this.elapsed += delta * this.speed();
|
|
this.updateGradients();
|
|
}
|
|
|
|
private updateGradients(): void {
|
|
const host = this.el.nativeElement as HTMLElement;
|
|
const width = host.offsetWidth;
|
|
const height = host.offsetHeight;
|
|
const colors = this.colors();
|
|
const blur = this.blur();
|
|
const opacity = this.opacity();
|
|
|
|
// Layer 1
|
|
const x1 = 50 + Math.sin(this.elapsed * 0.3) * 30;
|
|
const y1 = 50 + Math.cos(this.elapsed * 0.2) * 30;
|
|
const color1 = colors[0] || '#3b82f6';
|
|
this.layer1.set(`radial-gradient(circle at ${x1}% ${y1}%, ${color1} 0%, transparent ${blur}%)`);
|
|
|
|
// Layer 2
|
|
const x2 = 50 + Math.sin(this.elapsed * 0.4 + Math.PI) * 25;
|
|
const y2 = 50 + Math.cos(this.elapsed * 0.3 + Math.PI) * 25;
|
|
const color2 = colors[1] || '#8b5cf6';
|
|
this.layer2.set(`radial-gradient(circle at ${x2}% ${y2}%, ${color2} 0%, transparent ${blur}%)`);
|
|
|
|
// Layer 3
|
|
const x3 = 50 + Math.sin(this.elapsed * 0.5 + Math.PI * 0.5) * 20;
|
|
const y3 = 50 + Math.cos(this.elapsed * 0.4 + Math.PI * 0.5) * 20;
|
|
const color3 = colors[2] || '#ec4899';
|
|
this.layer3.set(`radial-gradient(circle at ${x3}% ${y3}%, ${color3} 0%, transparent ${blur}%)`);
|
|
}
|
|
|
|
private setStaticGradients(): void {
|
|
const colors = this.colors();
|
|
const blur = this.blur();
|
|
|
|
this.layer1.set(`radial-gradient(circle at 50% 50%, ${colors[0] || '#3b82f6'} 0%, transparent ${blur}%)`);
|
|
this.layer2.set(`radial-gradient(circle at 30% 70%, ${colors[1] || '#8b5cf6'} 0%, transparent ${blur}%)`);
|
|
this.layer3.set(`radial-gradient(circle at 70% 30%, ${colors[2] || '#ec4899'} 0%, transparent ${blur}%)`);
|
|
}
|
|
}
|