- Add IntersectionObserver-based visibility pausing to AnimationLoopService (registerWithElement) so canvas components auto-pause when off-screen - Fix voronoi-mesh: increase step size, add cell cache with invalidation - Fix particle-field: replace O(n²) connections with spatial grid partitioning - Fix ambient-light: remove GPU-killing blur filters, use inset -20% instead - Tune demo: reduce particle/seed counts, remove always-on floating-layers - Fix celebration components: move effect() inside afterNextRender so canvas is ready, pass [active]="true", render as fixed overlays instead of inline - Fix one-shot text effects (typewriter, scramble-reveal, counter-rollup): defer animation until element is visible via IntersectionObserver Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
26 lines
688 B
JSON
26 lines
688 B
JSON
{
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"name": "flair-elements-ui-demo",
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"version": "0.1.0",
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"private": true,
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"scripts": {
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"start": "ng serve --port 4203",
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"build": "ng build"
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},
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"dependencies": {
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"@angular/animations": "^19.1.0",
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"@angular/common": "^19.1.0",
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"@angular/compiler": "^19.1.0",
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"@angular/core": "^19.1.0",
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"@angular/platform-browser": "^19.1.0",
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"@angular/platform-browser-dynamic": "^19.1.0",
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"@sda/flair-elements-ui": "file:../dist",
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"@sda/base-ui": "file:../../base-ui/dist"
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},
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"devDependencies": {
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"@angular-devkit/build-angular": "^19.1.0",
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"@angular/cli": "^19.1.0",
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"@angular/compiler-cli": "^19.1.0",
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"typescript": "~5.5.0"
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}
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}
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