- Add IntersectionObserver-based visibility pausing to AnimationLoopService (registerWithElement) so canvas components auto-pause when off-screen - Fix voronoi-mesh: increase step size, add cell cache with invalidation - Fix particle-field: replace O(n²) connections with spatial grid partitioning - Fix ambient-light: remove GPU-killing blur filters, use inset -20% instead - Tune demo: reduce particle/seed counts, remove always-on floating-layers - Fix celebration components: move effect() inside afterNextRender so canvas is ready, pass [active]="true", render as fixed overlays instead of inline - Fix one-shot text effects (typewriter, scramble-reveal, counter-rollup): defer animation until element is visible via IntersectionObserver Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
35 lines
893 B
JSON
35 lines
893 B
JSON
{
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"$schema": "./node_modules/@angular/cli/lib/config/schema.json",
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"version": 1,
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"newProjectRoot": "projects",
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"projects": {
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"demo": {
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"projectType": "application",
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"root": "",
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"sourceRoot": "src",
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"prefix": "app",
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"architect": {
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"build": {
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"builder": "@angular-devkit/build-angular:application",
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"options": {
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"outputPath": "dist",
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"index": "src/index.html",
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"browser": "src/main.ts",
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"polyfills": ["zone.js"],
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"tsConfig": "tsconfig.app.json",
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"styles": ["src/styles.scss"],
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"scripts": [],
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"preserveSymlinks": true
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}
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},
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"serve": {
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"builder": "@angular-devkit/build-angular:dev-server",
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"options": {
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"buildTarget": "demo:build"
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}
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}
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}
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}
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}
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}
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