import { useEffect, useState, type ReactNode } from "react" import { AlertTriangle, RefreshCw, ShieldOff, WifiOff } from "lucide-react" import { LoadingOverlay } from "@crema/feedback-ui" import { Button } from "~/components/ui/button" import { describeError, type LoadError } from "~/lib/errors" /** * The load-state discriminator every list screen renders through. * * The rule it enforces: **a failed load is never an empty one.** Screens used * to render their "No events match those filters — loosen the filter set…" * empty state underneath a red "Too Many Requests" banner, so an operator * couldn't tell a quiet audit log from a broken one. Exactly one of * error / loading / empty / content renders here, ever. */ export function DataState({ loading, error, isEmpty, empty, onRetry, loadingLabel = "Loading…", children, }: { loading: boolean /** The raw thrown value; normalised for display here. */ error: unknown isEmpty: boolean /** What to show when the load succeeded and there is genuinely nothing. */ empty: ReactNode onRetry: () => void loadingLabel?: string children: ReactNode }) { if (error) return // First load: nothing to show yet. Subsequent refreshes keep the table on // screen and let the table's own `loading` prop dim it, so the page doesn't // flash empty every time an operator hits Refresh. if (loading && isEmpty) return (
) if (isEmpty) return <>{empty} return <>{children} } export function ErrorState({ error, onRetry, }: { error: unknown onRetry: () => void }) { const d: LoadError = describeError(error) const Icon = d.status === 403 || d.status === 401 ? ShieldOff : d.title === "Can't reach arcadia" ? WifiOff : AlertTriangle return (

{d.title}

{d.detail ? (

{d.detail}

) : null} {d.fields?.length ? (
    {d.fields.map((f) => (
  • {f}
  • ))}
) : null}
{d.retryable ? ( d.retryAfterSec ? ( ) : ( ) ) : null}
) } /** * An error raised while a dialog is open, rendered *inside* that dialog. * * Page-level banners are invisible here: the modal scrim dims them and the * dialog covers them. A failed submit has to speak where the operator is * looking — right above the buttons they just pressed. */ export function DialogError({ error, context = "save", }: { error: unknown context?: string }) { const d = describeError(error, context) return (

{d.title}

{d.detail ?

{d.detail}

: null} {d.fields?.length ? (
    {d.fields.map((f) => (
  • {f}
  • ))}
) : null}
) } /** 429s resolve on their own — count down, retry, and say so. Nagging the * operator to click Retry into a rate limiter would just extend it. */ function AutoRetry({ seconds, onRetry, }: { seconds: number onRetry: () => void }) { const [left, setLeft] = useState(seconds) useEffect(() => { if (left <= 0) { onRetry() return } const t = setTimeout(() => setLeft((n) => n - 1), 1000) return () => clearTimeout(t) // `onRetry` is intentionally excluded: routes hand us a fresh closure each // render, and depending on it would reset the countdown forever. // eslint-disable-next-line react-hooks/exhaustive-deps }, [left]) return (
retrying in {left}s
) }